Unit of Work in C# | Design Patterns | C#

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The Unit of Work pattern is designed to maintain a list of business objects that have been changed by a business transaction, whether by adding, removing, or updating. The Unit of......

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Chain Of Responsibility - Design Patterns

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Adapter Pattern - Design Patterns

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When To Go for Adapter Pattern A class that would be useful to your application does not implement the interface you require You are designing a class or framework and you want......

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